![]() ![]() Use the boxes on the right side to make the jump. Our goal is to get to the top left ledge. Follow that ledge to its end, and you’ll see a door.Įnter it, and you’ll be in a room with ledges on either side of you. Clear them out, then jump up to the narrow ledge on your right side. You’ll drop into another room full of Cabal. There will be Cabal, but you can just run past them and take the balcony entrance to your right. Take the left path, and once you hit a dead end, turn right and drop to the next floor. Get there through Strider’s Gate or Liming Harbor, then climb the ramp up to Calus’s fortress. To get to Typhon Imperator, you’re going to have to go to Ahimsa Park. Typhon Imperator Action Figure in Destiny 2 Here’s how to find the Typhon Imperator action figure in Destiny 2. And this time, it’s deep within the belly of Calus’s fortress, the Typhon Imperator. Shoot them in this order and the toy will appear on the console.Īnother action figure. You’ll see eight canisters and a white symbol that will briefly appear above them. ![]() Eventually, you’ll reach this room.Īctivate the red console, then turn around. Clear them out to make things a little easier, then walk up the metal stairs.Īt the top, you’ll find a Hydra. You’ll drop into a new area, full of Harpy. There, in the ceiling, will be a vent we can enter through. Fight your way into this room and turn left. Once you’ve shattered the second set of doors, the big metal door at the end of the hall will open. There will be a lot of Vex, but you essentially just need to keep going straight past all of them, and through the next set of glass doors at the end of the room. You can grapple to it or you can jump to the hard to see platform on your right.įollow the path and shoot through the glass doors. We’ll need to get to the open door on the far right. You’ll enter a wide open area that will be familiar if you’ve finished the Lightfall campaign. Jump onto the raised platform, and then up again into the yellow-tinged room. Take it, and you’ll find a raised platform. Once you enter a tunnel, jump off your sparrow and head up the stairs to your left. Use the quick travel point, then turn left. To get to Radiosonde, we’ll need to start at Liming Harbor. All 9 Action Figure Locations in Destiny 2 Radiosonde Action Figure in Destiny 2 Gathering them all will require you to do half a dozen menial tasks, but it’s worth it to get some cool Nimbus merch, right? Here’s how to get all nine action figures in Destiny 2. "Hey, Squeaky-voice, gimme some of your bullets.It’s week three and we finally have all nine action figure locations locked down. "Yeah! Clickety click click! Right on the money." "Oh no, i'm one of the bad ones, aren't i?" "So, uhh, what am i supposed to do here?" "Shootin' blanks every time." "Watch and learn everybody, watch and learn." "Blam! Blam-blam-blam! See? I'm not defective!" Are you gonna give me bullets? Are there bullets up there? Where's my gun?" "So, we're all supposed to be blind, right? Not just me?" " Gah! I can't see a thing! What just happened? Better open fire." *click-click-click* "Oh my god! You saved my bacon, pal! Where are we going? Is this a jailbreak?" "Now is a broken turret's time to shine!" "Hey, be a sport, lady, and just tell 'em I killed you." "What's a guy gotta do to get some bullets around here?" The Defective Turret is voiced by the ubiquitous Nolan North, who also voiced the Space Core, Adventure Core, and Fact Core in Portal 2. ![]() From then on in the line, only defective turrets will be allowed to pass through, thus eliminating part of GLaDOS' arsenal. Chell must catch one of these defective turrets and replace the perfect one with it. If a turret does not match the template, it is considered defective and tossed into a nearby incinerator. Wheatley leads Chell to the production line's template room where a perfect turret is being scanned and judged against the turrets on the production line. The player first encounters it during Chapter 5: The Escape when Wheatley leads Chell to the turret production line in the hopes of shutting it down. It seems to be missing its outer white shell-casing and, according to its dialogue, is blind. It has a very boisterous, talky, self-aware personality as opposed to the monotone, largely docile non-defective turrets. The turret itself has a unique look and personality far different than the regular turrets encountered throughout the game. The Defective Turret is a character featured in Portal 2. ![]()
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